Game Review: Blur

PS3 / 360 / PC 1-4-Player(20Player Online) Activision By Bizarre Creations Release: May 25, 2010

PS3 / 360 / PC
1-4-Player(20Player Online)
By Bizarre Creations
Release: May 25, 2010

Blur developer Bizarre Creations has a reputation of thinking out of the racing box. The Project Gotham makers attained a name for themselves by that series' Kudos system. It called for players to think of the race inside the race - driving with style and on the edge was as important as getting across the finish line first. That same feel is found in Blur, though this time winning the inner battles by ill-treating other racers at each turn is synonymous with getting into the

first place.

Blur is a game constructed on versatility. Power-ups aren't just offensive or defensive; they're tools you can utilize in several ways depending on the condition. A Barge blast is constantly handy to interrupt any cars in your immediate vicinity, but it could likewise be deployed as a temporary shield. Similarly, most power-ups go with an alternative tire option, for example, your garden-variety Nitro boost can alternately be employed to slow you down-useful for those very tight corners.

There are several ways to play Blur aside from how you use your power-ups. Gaining fans (which is the method to level up and unlock cars) is a breeze, and even when you are not acquiring them for doing stuff you would generally do -like pounding someone using a Nitro boost while you are in mid-air - the game gives you a lot of opportunities. There are always mid-race challenges that earn fans for doing stuffs like hitting somebody with a Bolt missile whilst drifting or passing via a dozen checkpoint gates.
Opposed to Mario Kart, Blur does not adopt randomness or orchestrate worst-to-first finishes. Power-ups

are in similar position each lap and are never randomized, so you will be able to plan ahead for when you could grab that Shield or lightning blast. You could also see what everybody's carrying, so you recognize when to make your move versus a weak opponent or value their strength. Finally, Blur allows you control three power-up slots and drop power-ups at any time. You could stock up on three speed boosts for those long straightaway, for instance, or cook up a triple threat that'll gain you lots of fans when they demolish the field. The great thing is that the game won't favor one particular kind of strategy.

Blur has boss battles, and you'll be torn on the fact that to unlock them you must go through a set criteria first. Most of these you fulfill merely by doing what you do best, but a couple are so specific (such as reverse Shunting five cars), that occasionally feels like grinding races only to meet one of the goals. The cars you win from the bosses boast mods (which afford you in-race bonuses), but surprisingly these aren't as prevalent like in the multiplayer where you get cars having multiple mod slots and the ability to control different mod loadouts. Blur's online multiplayer feeds your craving for earning fans and leveling up, and it's among racing's best online multiplayer modes.
Blur is considered the thinking person's death race - if there's such a thing - where your mind is racing even as fast as your motor.

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