Game Review: Littlebigplanet 2

PlayStation 3 1 to 4-Player (4-Player Online) Sony Computer Entertainment By Media Molecule January 18, 2011

PlayStation 3
1 to 4-Player (4-Player Online)
Sony Computer Entertainment
By Media Molecule
January 18, 2011

When Media Molecule's beguiling gem first hit the scene two years ago, the lovely platformer spawned a creation revolution. Gifted users from across the globe produced levels that rivaled the best Media Molecule had to offer with its rich toolset, and over two million levels already have been shared to date. LittleBigPlanet 2 will grant this community of budding developers the chance to create not only levels, but entire games over multiple genres with its huge set of creation tools.

Media Molecule exhibited a series

of stages that were part of its Community Game Jam, an event developed for top creators in the LittleBigPlanet community. During a studio visit, the users were demonstrated developer-created levels from the sequel and were then commissioned to create their own using the toolset from LittleBigPlanet 2 in a mere 24 hours. The results were impressive. Some of them were real-time strategy game, a retro space shooter, a 2D brawler, a sumo wrestling game, and more. When playing these levels, you'll be amazed not only by the variety of genres users

explored, but how every level's design was unique down to every piece of geometry. It was also obvious that users can tinker with physics, which can make a zero-gravity adventure in space or a game of bumper cars feel that much more realistic.

Several of the new creation tools were shown during the demo, but among the standouts was the ability to make Sackbots. These Al bots can be whatever size you wish, plus you can tailor-make their proportions and costumes. Al logic can be employed to these bots, which can be programmed to follow you around, attack you, or simply follow a path of your choosing, leaving you to create tons of mini-Sackbots for your own version of Pikmin or to develop the next Ico. If you just want to produce your own music video and make the bots groove, you could record motions executed manually using the analog sticks and triggers. When you stop recording, the motions are looped for an endearing dance sequence. Though seemingly complex, the interface's labeling is straightforward and easy to navigate.

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