Knights Contract Game Review

PS3/ Xbox 360
1-Player
Namco
by Game Republic
Release: February 22, 2011

The glass cannon and meat shield are two of gaming's most reliable archetypes. Together, they are an excellent combination - one distracts enemies close range while the other gets them from a distance. In Knights Contract, Game Republic has brought that classic gameplay dynamic and spun a whole game around it.

Players take control of Heinrich, an immortal executioner equipped with a monolithic spring-loaded scythe. His partner is Gretchen, a resurrected witch. Both take in a vendetta against Dr. Faust, who's poisoned medieval Europe having supernatural creatures of his own

design. Heinrich's association to Faust is especially tense; Faust wiped him out at one point.

Heinrich is unbeatable, which liberates players from being forced to be overly worried about health. Being a hack-and-slash game in the vein of Bullet Witch or Ninja Gaiden, Heinrich can let loose flurries of scythe-based combinations and different physical attacks. Gretohen is not impenetrable from harm, however, so players must make certain that she's secure at all times.

Occasionally that entails running over to her side and killing any freak that happens to be chewing on her face. Some times Heinrich needs to pick her up and physically move her to a more secure spot.

Just because she is not indestructible does not imply that Gretchen is a liability on the battleground. She's able to whip up a diversity of spells, like summoning thorn-covered vines from below the ground, which hurl enemies into the air. At that moment, Heinrich can lash at them while they're momentarily off balance. She can also do elemental attacks like ice. Knights Contract's boss enemies are monstrous. One animal is a beefy salamander-looking freak having two muscular arms and one leg. After a chase over a burning village, players must pin that lone limb down to the ground then hack at its multiple eyes. Being invincible in these moments is very much appreciated.
 



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